London, UK - 5 December 2016
1. High wide shot of TechCrunch Disrupt London 2016 show floor
2. Wide of booths and attendees
3. Tilt down from 'Startup Battlefield' sign to show floor
4. Various of Marek Antoniuk, RiftCat, demonstrating RiftCat VRidge virtual reality technology
5. SOUNDBITE (English) Marek Antoniuk, RiftCat:
"When you have two branches of virtual reality, the PC VR and mobile VR and they both have their advantages and disadvantages - PC VR is the highest quality, but it's expensive and mobile VR is cheap because you can use your phone and put it, you have only the lenses, but it has not that much capability. So, basically we are making a bridge in between these two worlds."
6. Low shot of attendee removing virtual reality headset
7. Various of Phil Charnock, SwapBots, demonstrating SwapBots augmented reality toys
8. SOUNDBITE (English) Phil Charnock, SwapBots:
"When you're young yourself, you imagine your toys coming to life. And now you can - I won't say replace your imagination - but you can kind of see your imagination actually living on the screen. You can see the toy itself, starting to move around, see them battle with each other and I think that's an incredible thing to be feeding kids' imaginations like that."
9. Pull out from SwapBots toy to tablet showing augmented reality technology
10. Various of Charles Van Overmeire, xRapid, demonstrating xRapid automated diagnostic app with microscope
11. SOUNDBITE (English) Charles Van Overmeire, xRapid:
"We take a blood sample, we use any kind of microscope and with the iPhone app that we developed, we can tell you if you are sick or not, we give all the important details to the doctor to give the right diagnostic and the right treatment to patients."
12. Various of Johnny Moon, Attocube, demonstrating Attocube smartphone-connected wooden block learning game
13. Tilt up of smartphone showing Attocube app and complete letter 'D'
14. Pull out of blocks showing completed letter 'D'
15. SOUNDBITE (English) Johnny Moon, Attocube:
"We created this cube and children learn the alphabet or numbers or images and create different patterns, and they make more and more creative, and (the) brain strengthens, yeah."
16. Various of Chad Cribbins, Firef.ly, demonstrating Firef.ly travel smartphone app
17. SOUNDBITE (English) Chad Cribbins, Firef.ly:
"You look at Facebook, it's great for peeling through somebody's wall, but it's a sporadic hit of a bunch of different things, it doesn't join up the story. So, ours is uniquely dedicated to a journal of your travels, that you can peel back through time. So, all these lines that we capture, over months and months, even just living in London, becomes an interesting narrative for you to hold onto."
18. Wide tilt down to TechCrunch Disrupt London 2016 show floor
19. Wide of sign, reading (English): 'Startup Battlefield'
20. Various of booths and attendees
21. SOUNDBITE (English) Mike Butcher, Editor At Large, TechCrunch:
"It still remains, whatever you want to say about Brexit or anything else, London and the UK is still the biggest hub of startup ecosystems in the whole of Europe and that's really not going to change anytime soon."
22. Various of booths and attendees
23. SOUNDBITE (English) Mike Butcher, Editor At Large, TechCrunch:
"It's going to be about talent because migration and skilled migration are hugely at the core of startups. You know, the two things that affect startups are money and talent, and talent is really going to be affected by Brexit, how people get visas, how people access the UK, and how people are able to hire into the UK. Brexit is absolutely the core of this conversation about startups today."
24. Tilt down to TechCrunch Disrupt London 2016 show floor
25. Close of tank robot toy moving
LEAD IN:
Virtual and augmented reality, health technology and mobile tech are taking centre stage at the annual TechCrunch Disrupt startup event in London.
According to a recent report, the British capital remains Europe's biggest tech hub despite the recent 'Leave' EU vote.
Experts say how migration is managed once Britain leaves the 28-nation bloc could be pivotal for the city's future tech scene.
STORY-LINE:
During London's 2012 Olympic Games, the Copper Box Arena hosted fencing duels and handball matches.
Four years on, a completely different type of competition is hotting up.
At TechCrunch Disrupt London, an annual tech conference, fledgling companies are competing for venture capitalists' attention in 'Start-Up Alley' and 'Battlefield' areas.
The 'Startup Battlefield' gives entrants the chance to feverishly pitch their company to a panel of judges. The winning team takes away a prize of 50,000 US dollars.
Virtual reality is a hot tech trend currently, but high-cost headsets mean many are yet to sample premium VR content.
Poland-based RiftCat is aiming to change that.
Its developers created PC technology that allows gamers to play high-quality VR games through simple mobile VR viewers like Google Cardboard.
VRidge - as it's called - is intended to act as a bridge between mobile and PC VR content.
"When you have two branches of virtual reality, the PC VR and mobile VR and they both have their advantages and disadvantages - PC VR is the highest quality, but it's expensive and mobile VR is cheap because you can use your phone and put it, you have only the lenses, but it has not that much capability," explains Marek Antoniuk from RiftCat.
"So, basically we are making a bridge in between these two worlds."
Hot on the heels of virtual reality, augmented reality - or AR - is becoming a popular topic following the global success of smartphone game 'Pokemon Go'.
Liverpool-based SwapBots created an augmented reality game which seemingly brings simple cardboard toys to life.
Users can combine boxes to create different characters, there's a variety of single and multiplayer games for players to explore.
"When you're young yourself, you imagine your toys coming to life," explains Phil Charnock from SwapBots.
"And now you can - I won't say replace your imagination - but you can kind of see your imagination living on the screen.
"You can see the toy itself, starting to move around, see them battle with each other and I think that's an incredible thing to be feeding kids' imaginations like that."
Medtech company xRapid is demonstrating its automated diagnostic smartphone app, designed to diagnose diseases such as malaria and tuberculosis.
Using the smartphone's camera and when connected to a microscope, the app deploys digital imaging and artificial intelligence to analyse smear tests.
It's claimed the technology is particularly useful in remote areas, far from trained doctors or a reliable internet connection.
"We take a blood sample, we use any kind of microscope and with the iPhone app that we developed, we can tell you if you are sick or not, give all the important details to the doctor to give the right diagnostic and the right treatment to patients," explains Charles Van Overmeire from xRapid.
Seoul-based Attocube is demonstrating its smartphone-connected wooden blocks, designed to inspire and educate young minds.
Players are challenged to create various letters, numbers and shapes using cubes decorated with different geometric patterns.
The idea is to boost creativity and problem solving while still giving children screen time.
"We created this cube and children learn the alphabet or numbers or images and create different patterns, and they make more and more creative, and (the) brain strengthens, yeah," explains Johnny Moon from Attocube.
London-based Firef.ly is demonstrating its mobile travel app which combines planning, guides and journals all in one place.
Users can browse guidebooks, add locations to Buck Lists, shoot and embed videos and photos onto a map, and tailor digital postcards for friends and family back home.
The idea is to provide all smartphone-enabled travellers require in one app.
"You look at Facebook, it's great for peeling through somebody's wall, but it's a sporadic hit of a bunch of different things, it doesn't join up the story," explains Chad Cribbins from Firef.ly.
"So, ours is uniquely dedicated to a journal of your travels, that you can peel back through time.
"So, all these lines that we capture, over months and months, even just living in London, becomes an interesting narrative for you to hold onto."
Despite Britain's recent 'Leave' EU vote, London appears to be maintaining its place as Europe's tech capital.
According to the recent 'State of European Tech' report by tech investment firm Atomico, London boasts over 300,000 developers.
French capital Paris came in second with over 134,000 - less than half London's total.
"It still remains, whatever you want to say about Brexit or anything else, London and the UK is still the biggest hub of startup ecosystems in the whole of Europe and that's really not going to change anytime soon," says Mike Butcher from tech website TechCrunch.
Despite that, Butcher says how Britain handles migration once it exits the 28-nation bloc could be pivotal for London's startup scene.
"It's going to be about talent because migration and skilled migration are hugely at the core of startups," he says.
"You know, the two things that affect startups are money and talent, and talent is really going to be affected by Brexit, how people get visas, how people access the UK, and how people are able to hire into the UK.
"Brexit is absolutely the core of this conversation about startups today."
TechCrunch Disrupt London 2016 runs 5-6 December at the Copper Box Arena in London's Queen Elizabeth Olympic Park.